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note.txt
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1995-02-26
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2KB
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31 lines
To anyone who may be viewing/changing this source code:
I put a bunch of work into this, so if you are going to go about changing
it, I ask that you let me know about it. If you have your hands on the code,
you've probably already gotten in touch with me, but if not, please let me
know. My email address is in all the source files.
On a related note, I'd appreciate credit in any releases using this code.
I've done a lot of work, and believe I deserve credit in any programs using
some or any of this code. I don't plan on releasing any more versions of
DeHackEd, so go ahead, tweak/change/modify and release it if you wish.
And (this one should be obvious) don't change the checks for registered
Doom. Since DeHackEd is already pressing the line on legality (technically
it's against Id's copyright) they might get pretty ticked off if they found
a shareware-modifying version floating around. 'nuff said.
The code should be fairly consistent. Each C file has a header that lists
all the function prototypes, plus other functions that the code calls. The
DEHACKED.H file contains global #defines and enums. Functions should be
split up fairly conssitently among the various source files, i.e., anything
dealing with file accessing and patches is in FILES.CPP, low-level screen
accessing functions are in SCREEN.CPP, etc etc.
DeHackEd was compiled with Borland C++ 3.1.
Thanks!
Greg Lewis
gregl@umich.edu